﻿<?xml version="1.0" encoding="UTF-8"?>
<GMA3 DataVersion="2.2.5.0">
    <FixtureType Name="VEGA ZOOM Wash Beam" Guid="53 81 39 65 85 CE 4B 1C 8E 23 2D C2 51 97 05 F3" Color="1.0000000000,1.0000000000,1.0000000000,1.0000000000" ShortName="Vega ZOOM" Description="The lightmaXX VEGA ZOOM LED Moving Head is an LED moving head with zoom featuring seven 12W RGBW LEDs, a 190° tilt, a 540° pan, and is operable via DMX control, eight auto run programs, and sound-to-light and master-slave. The VEGA OWL is an LED moving head with seven luminous LEDs that deliver a high performance. It is a compact wash/beam moving head with a wide zoom range for small to medium-sized stages or a mobile lightshow." Manufacturer="Lightmaxx" Universal="No">
        <AttributeDefinitions>
            <DeactivationGroups />
            <ActivationGroups>
                <ActivationGroup Name="PanTilt" />
                <ActivationGroup Name="ColorIndirect" />
                <ActivationGroup Name="ColorRGB" />
            </ActivationGroups>
            <FeatureGroups>
                <FeatureGroup Name="Dimmer">
                    <Feature Name="Dimmer" />
                </FeatureGroup>
                <FeatureGroup Name="Position">
                    <Feature Name="PanTilt" />
                </FeatureGroup>
                <FeatureGroup Name="Beam">
                    <Feature Name="Beam" />
                </FeatureGroup>
                <FeatureGroup Name="Color">
                    <Feature Name="Indirect" />
                    <Feature Name="RGB" />
                </FeatureGroup>
                <FeatureGroup Name="Control">
                    <Feature Name="Control" />
                </FeatureGroup>
                <FeatureGroup Name="Focus">
                    <Feature Name="Focus" />
                </FeatureGroup>
            </FeatureGroups>
            <Attributes>
                <Attribute Name="Dimmer" Pretty="Dim" Feature="Dimmer.Dimmer" Special="Dimmer" SpecialIndex="0" PhysicalUnit="LuminousIntensity" Color="0.0000000000,0.0000000000,0.0000000000,1.0000000000" NaturalReadout="Percent" EncoderResolution="Coarse" />
                <Attribute Name="Pan" Pretty="P" ActivationGroup="PanTilt" Feature="Position.PanTilt" Special="PanTilt" SpecialIndex="0" PhysicalUnit="Angle" Color="0.0000000000,0.0000000000,0.0000000000,1.0000000000" NaturalReadout="Physical" EncoderResolution="Coarse" />
                <Attribute Name="Tilt" Pretty="T" ActivationGroup="PanTilt" Feature="Position.PanTilt" Special="PanTilt" SpecialIndex="1" PhysicalUnit="Angle" Color="0.0000000000,0.0000000000,0.0000000000,1.0000000000" NaturalReadout="Physical" EncoderResolution="Coarse" />
                <Attribute Name="Shutter1Strobe" Pretty="Strobe" MainAttribute="Shutter1" Feature="Beam.Beam" Special="ShutterStrobe" SpecialIndex="0" PhysicalUnit="Frequency" Color="0.0000000000,0.0000000000,0.0000000000,1.0000000000" NaturalReadout="Physical" EncoderResolution="Coarse" />
                <Attribute Name="Shutter1" Pretty="Sh1" Feature="Beam.Beam" Special="Shutter" SpecialIndex="0" Color="0.0000000000,0.0000000000,0.0000000000,1.0000000000" NaturalReadout="Percent" EncoderResolution="Coarse" />
                <Attribute Name="ColorRGB_Red" Pretty="R" ActivationGroup="ColorIndirect" Feature="Color.Indirect" SpecialIndex="0" Color="!NaN!,!NaN!,!NaN!,1.0000000000" NaturalReadout="Percent" EncoderResolution="Coarse" />
                <Attribute Name="ColorRGB_Green" Pretty="G" ActivationGroup="ColorIndirect" Feature="Color.Indirect" SpecialIndex="0" Color="!NaN!,!NaN!,!NaN!,1.0000000000" NaturalReadout="Percent" EncoderResolution="Coarse" />
                <Attribute Name="ColorRGB_Blue" Pretty="B" ActivationGroup="ColorIndirect" Feature="Color.Indirect" SpecialIndex="0" Color="!NaN!,!NaN!,!NaN!,1.0000000000" NaturalReadout="Percent" EncoderResolution="Coarse" />
                <Attribute Name="ColorRGB_W" Pretty="W" ActivationGroup="ColorRGB" Feature="Color.RGB" Special="ColorRGB" SpecialIndex="12" PhysicalUnit="ColorComponent" Color="1.0000000000,1.0000000000,1.0000000000,1.0000000000" NaturalReadout="Percent" EncoderResolution="Coarse" />
                <Attribute Name="FixtureGlobalReset" Pretty="Fixture Global Reset" Feature="Control.Control" SpecialIndex="0" Color="0.0000000000,0.0000000000,0.0000000000,1.0000000000" NaturalReadout="Percent" EncoderResolution="Coarse" />
                <Attribute Name="Zoom" Pretty="Zoom" Feature="Focus.Focus" Special="Zoom" SpecialIndex="0" PhysicalUnit="Angle" Color="0.0000000000,0.0000000000,0.0000000000,1.0000000000" NaturalReadout="Physical" EncoderResolution="Coarse" />
            </Attributes>
        </AttributeDefinitions>
        <Wheels />
        <PhysicalDescriptions>
            <Emitters>
                <Emitter Name="Emitter 1" Color="0.9998432994,1.0000991821,1.0000743866,1.0000000000">
                    <MeasurementEmitter LuminousIntensity="1000.000" />
                </Emitter>
            </Emitters>
            <CRIs />
            <FTFilters />
            <Connectors>
                <Connector Name="DMX in" Type="XLR3" Gender="Male" />
                <Connector Name="DNX out " Type="XLR3" Gender="Female" />
                <Connector Name="Pover in" Type="BNC" Gender="Male" />
            </Connectors>
            <PhysicalProperties>
                <PhysicalPropertiesData Weight="4.000" LegHeight="0.009" />
            </PhysicalProperties>
            <ColorSpaceCollect />
            <GamutCollect />
        </PhysicalDescriptions>
        <Models>
            <Model Name="Base" Length="0.158000007271767" Width="0.143000006675720" Height="0.065999999642372" DimensionsfollowRatio="Yes" CastShadow="Yes" Mesh="[base_3ds]" File="MESH/gdtf_generic/base.3ds">
                <DependencyExport Size="1">
                    <Dependency Base="ShowData.Meshes" RelAddr="[base_3ds]" RelAddrNum="4" Address="ShowData.Meshes.[base_3ds]" AddressNum="14.7.4">
                        <Mesh Lock="UL" Name="[base_3ds]" Guid="00 05 9A 3C 15 5A 00 00 8F 94 1E 38 80 55 95 19" FileName="base.3ds" FilePath="gdtf_generic" Culling="No">
                            <Material Name="Material 1" Guid="D1 3B 14 31 F3 D4 10 01 00 74 3C 91 8A 90 9E C3" FilePath="gdtf_generic" />
                        </Mesh>
                    </Dependency>
                </DependencyExport>
            </Model>
            <Model Name="Yoke" Length="0.200000002980232" Width="0.071999996900558" Height="0.170000001788139" DimensionsfollowRatio="Yes" CastShadow="Yes" Mesh="[yoke_3ds]" File="MESH/gdtf_generic/yoke.3ds">
                <DependencyExport Size="1">
                    <Dependency Base="ShowData.Meshes" RelAddr="[yoke_3ds]" RelAddrNum="5" Address="ShowData.Meshes.[yoke_3ds]" AddressNum="14.7.5">
                        <Mesh Lock="UL" Name="[yoke_3ds]" Guid="00 05 9A 3C 0B 48 00 00 8E 94 1E 38 80 55 95 19" FileName="yoke.3ds" FilePath="gdtf_generic" Culling="No">
                            <Material Name="Material 1" Guid="D1 3B 14 31 8E E8 10 01 77 FF 57 9C 8D 90 9E C3" FilePath="gdtf_generic" />
                        </Mesh>
                    </Dependency>
                </DependencyExport>
            </Model>
            <Model Name="Head" Length="0.129999995231628" Width="0.135000005364418" Height="0.170000001788139" DimensionsfollowRatio="Yes" CastShadow="Yes" Mesh="[head_3ds]" File="MESH/gdtf_generic/head.3ds">
                <DependencyExport Size="1">
                    <Dependency Base="ShowData.Meshes" RelAddr="[head_3ds]" RelAddrNum="6" Address="ShowData.Meshes.[head_3ds]" AddressNum="14.7.6">
                        <Mesh Lock="UL" Name="[head_3ds]" Guid="00 05 9A 3C F6 6F 00 00 81 94 1E 38 80 55 95 19" FileName="head.3ds" FilePath="gdtf_generic" Culling="No">
                            <Material Name="Material 1" Guid="D1 3B 14 31 69 EF 10 01 AA 79 6F 9B 95 90 9E C3" FilePath="gdtf_generic" />
                        </Mesh>
                    </Dependency>
                </DependencyExport>
            </Model>
            <Model Name="Beam" Length="0.079999998211861" Width="0.079999998211861" Height="0.009999999776483" DimensionsfollowRatio="Yes" CastShadow="Yes" Mesh="[cylinder_3ds]" File="MESH/gdtf_generic/cylinder.3ds">
                <DependencyExport Size="1">
                    <Dependency Base="ShowData.Meshes" RelAddr="[cylinder_3ds]" RelAddrNum="3" Address="ShowData.Meshes.[cylinder_3ds]" AddressNum="14.7.3">
                        <Mesh Lock="UL" Name="[cylinder_3ds]" Guid="00 05 9A 3C 8B 6D 00 00 A9 98 1E 38 83 D8 96 19" FileName="cylinder.3ds" FilePath="gdtf_generic" Culling="No">
                            <Material Name="Material 1" Guid="D1 3B 14 31 E6 F1 10 01 CD ED 24 8A 84 90 9E C3" FilePath="gdtf_generic" />
                        </Mesh>
                    </Dependency>
                </DependencyExport>
            </Model>
        </Models>
        <Geometries>
            <Geometry Name="Base" Model="Base" GridAuto="Auto">
                <Geometry Name="Yoke" Model="Yoke" PosZ="-0.151700004935265" GridAuto="Auto" GridX="0" GridY="0" GridZ="0">
                    <Geometry Name="Head" Model="Head" PosZ="-0.058570999652147" GridAuto="Auto" GridX="0" GridY="0" GridZ="0">
                        <Beam Name="Beam" Model="Beam" PosZ="-0.085652001202106" GridAuto="Auto" GridX="0" GridY="0" GridZ="0" LuminousIntensity="1000.0" ColorTemperature="6000.0" BeamRadius="0.040" LampType="LED" ThrowRatio="2.255" />
                    </Geometry>
                </Geometry>
            </Geometry>
        </Geometries>
        <DMXModes>
            <DMXMode Name="Default" Geometry="Base" XYZ="No" DiveInto="Yes">
                <DMXChannels>
                    <DMXChannel Coarse="6" DefaultChannelFunction="Dimmer.Dimmer" Highlight="FFFFFF" Geometry="Base.Yoke.Head.Beam">
                        <LogicalChannel Attribute="Dimmer" Master="Grand">
                            <ChannelFunction Name="Dimmer" Attribute="Dimmer" Default="000000" PhysicalTo="100.0000000000">
                                <ChannelSet Name="Closed" />
                                <ChannelSet DMXFrom="010101" />
                                <ChannelSet Name="Open" DMXFrom="FFFFFF" />
                            </ChannelFunction>
                        </LogicalChannel>
                    </DMXChannel>
                    <DMXChannel Coarse="1" Fine="2" DefaultChannelFunction="Pan.Pan 1" Geometry="Base.Yoke">
                        <LogicalChannel Attribute="Pan">
                            <ChannelFunction Name="Pan 1" Attribute="Pan" Default="80007F" PhysicalFrom="-270.0000000000" PhysicalTo="270.0000000000">
                                <ChannelSet />
                                <ChannelSet Name="Home" DMXFrom="80007F" />
                                <ChannelSet DMXFrom="80017F" />
                            </ChannelFunction>
                        </LogicalChannel>
                    </DMXChannel>
                    <DMXChannel Coarse="3" Fine="4" DefaultChannelFunction="Tilt.Tilt 1" Geometry="Base.Yoke.Head">
                        <LogicalChannel Attribute="Tilt">
                            <ChannelFunction Name="Tilt 1" Attribute="Tilt" Default="808080" PhysicalFrom="-95.0000000000" PhysicalTo="95.0000000000">
                                <ChannelSet />
                                <ChannelSet Name="Home" DMXFrom="808080" />
                                <ChannelSet DMXFrom="808180" />
                            </ChannelFunction>
                        </LogicalChannel>
                    </DMXChannel>
                    <DMXChannel Coarse="7" DefaultChannelFunction="Shutter1Strobe.Strobe" Highlight="FFFFFF" Geometry="Base.Yoke.Head.Beam">
                        <LogicalChannel Attribute="Shutter1Strobe">
                            <ChannelFunction Name="Strobe" Attribute="Shutter1Strobe" Default="FFFFFF" PhysicalTo="30.0000000000">
                                <ChannelSet Name="Shutter close " PhysicalTo="0.0000" HasPhysical="Yes" />
                                <ChannelSet Name="Strob Efekt" DMXFrom="0A0A0A" PhysicalFrom="0.5000" PhysicalTo="30.0000" HasPhysical="Yes" />
                                <ChannelSet Name="Shutter Open" DMXFrom="F6F6F6" PhysicalTo="0.0000" HasPhysical="Yes" />
                            </ChannelFunction>
                        </LogicalChannel>
                    </DMXChannel>
                    <DMXChannel Coarse="8" DefaultChannelFunction="ColorRGB_Red.Red" Geometry="Base.Yoke.Head.Beam">
                        <LogicalChannel Attribute="ColorRGB_Red">
                            <ChannelFunction Name="Red" Attribute="ColorRGB_Red" Default="FFFFFF" PhysicalTo="100.0000000000">
                                <ChannelSet Name="Red min" />
                                <ChannelSet Name="Red" DMXFrom="010101" />
                                <ChannelSet Name="Red max" DMXFrom="FFFFFF" />
                            </ChannelFunction>
                        </LogicalChannel>
                    </DMXChannel>
                    <DMXChannel Coarse="9" DefaultChannelFunction="ColorRGB_Green.Green" Geometry="Base.Yoke.Head.Beam">
                        <LogicalChannel Attribute="ColorRGB_Green">
                            <ChannelFunction Name="Green" Attribute="ColorRGB_Green" Default="FFFFFF" PhysicalTo="100.0000000000">
                                <ChannelSet Name="Green min" />
                                <ChannelSet Name="Green" DMXFrom="010101" />
                                <ChannelSet Name="Green max" DMXFrom="FFFFFF" />
                            </ChannelFunction>
                        </LogicalChannel>
                    </DMXChannel>
                    <DMXChannel Coarse="10" DefaultChannelFunction="ColorRGB_Blue.Blue" Geometry="Base.Yoke.Head.Beam">
                        <LogicalChannel Attribute="ColorRGB_Blue">
                            <ChannelFunction Name="Blue" Attribute="ColorRGB_Blue" Default="FFFFFF" PhysicalTo="100.0000000000">
                                <ChannelSet Name="Blue min" />
                                <ChannelSet Name="Blue" DMXFrom="010101" />
                                <ChannelSet Name="Blue max" DMXFrom="FFFFFF" />
                            </ChannelFunction>
                        </LogicalChannel>
                    </DMXChannel>
                    <DMXChannel Coarse="11" DefaultChannelFunction="ColorRGB_W.W" Highlight="FFFFFF" Geometry="Base.Yoke.Head.Beam">
                        <LogicalChannel Attribute="ColorRGB_W">
                            <ChannelFunction Name="W" Attribute="ColorRGB_W" Default="000000" PhysicalTo="1000.0000000000">
                                <ChannelSet Name="White min" />
                                <ChannelSet Name="White" DMXFrom="010101" />
                                <ChannelSet Name="White max" DMXFrom="FFFFFF" />
                            </ChannelFunction>
                        </LogicalChannel>
                    </DMXChannel>
                    <DMXChannel Coarse="15" DefaultChannelFunction="FixtureGlobalReset.GlobalReset" Geometry="Base">
                        <LogicalChannel Attribute="FixtureGlobalReset">
                            <ChannelFunction Name="GlobalReset" Attribute="FixtureGlobalReset" Default="000000">
                                <ChannelSet Name="Empty" />
                                <ChannelSet Name="internal programm" DMXFrom="151515" />
                                <ChannelSet Name="GlobalReset" DMXFrom="C9C9C9" />
                                <ChannelSet Name="Empty" DMXFrom="E2E2E2" />
                            </ChannelFunction>
                        </LogicalChannel>
                    </DMXChannel>
                    <DMXChannel Coarse="16" DefaultChannelFunction="Zoom.Zoom 1" Geometry="Base.Yoke.Head.Beam">
                        <LogicalChannel Attribute="Zoom">
                            <ChannelFunction Name="Zoom 1" Attribute="Zoom" Default="000000" PhysicalFrom="6.0000000000" PhysicalTo="45.0000000000">
                                <ChannelSet Name="min" />
                                <ChannelSet Name="Zoom" DMXFrom="010101" />
                                <ChannelSet Name="max" DMXFrom="FFFFFF" />
                            </ChannelFunction>
                        </LogicalChannel>
                    </DMXChannel>
                </DMXChannels>
                <Relations />
                <FTMacros />
                <SoftwareVersions />
                <FTPresets />
            </DMXMode>
        </DMXModes>
        <Revisions>
            <Revision Text="VEGA ZOOM Wash B" Date="29.01.2021 16:40:55" UserID="0" />
            <Revision Text="VEGA ZOOM Wash Beam V3" Date="09.09.2021 17:38:02" UserID="0" />
        </Revisions>
        <Protocols>
            <RDMFixtureType>
                <Parameters />
                <Notifications>
                    <RDMAbsentNotification />
                </Notifications>
                <FTRDMPersonalityCollect />
            </RDMFixtureType>
        </Protocols>
    </FixtureType>
</GMA3>
